Eternal Temporality

Always dies, sometimes lives

Archive for June, 2012

bodacious indeeed

Posted by Darkslime Z on 2012/06/28

as mouretsu pirates(“bodacious space pirates”) gets ready to air its 26th and final episode, i thought i’d go and check out exactly what light novels were covered in the anime itself. the light novels, titled “miniskirt pirates”, are written by yuuichi sasamoto, some drop-out from a school of economics(juts kidding mr. sasamoto, you’re awesome!). after its first volume was released in october 2008, there have been a total of eight volumes written. so how far does the anime go?

the answer is: the anime only covers books one through three! only the initial story arc, the ghost ship story arc, and the hakuoh academy being pirates and dressing up in weird costumes story arc are actually taken from the light novels. surprisingly enough, the entire dinghy arc and the pirate hunting arc are anime-original story arcs. even more surprising is the fact that the vast majority of characters from the hakuoh academy were never even given names and backgrounds in the light novels. apparently there were more of them in the novels, but the anime gave a whole bunch names, settings, backgrounds, and everything.

the anime itself was originally announced back in 2010, when only three novels had been released. the idea was that episodes 1 through 19 would cover the first three light novels, while the remaining seven episodes would contain an original plot specific to the show. the anime was planned to be aired in the second half of 2011, but it was pushed back until this spring – so apparently the entire series had been completed before the first episode ever aired! weird, that never happens. they supposedly fooled around – er, experimented – with a bunch of stuff since they had so much time on their hands.

i’m extremely impressed with the amount of awesome the anime has injected into the story. i can’t imagine the story itself being any different(namingly, none of the hakuoh academy characters being important). while this final story arc seems quite interesting, though, kane’s twin brother / current luca being a fake / blaster ririka doing stuff / holy shit that battleship can zig zag all seem rather ridiculous. the dinghy arc, however, was actually amazing, so i guess it’s okay.

if someone does intend to create a second season, there is certainly no shortage of official material for it. and with the established extra material that the anime has, it could indeed be amazing. but will it be able to match the most hype anime opening song i’ve heard in years?

for now, anyway, i am eagerly awaiting the final episode, which will mark the end of my spring anime season watching. since nothing seems interesting during the summer(except maybe carnival/zero), maybe i’ll go back and watch old robot shows. i’m thinking of watching one or more of these: dunbine, l-gaim, xabungle, patlabor, macross, da garn. i’ll have to decide soon, i guess!

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programman

Posted by Darkslime Z on 2012/06/27

somebody on reddit the other day posted a link to riot games’ presentation at a hadoop summit called “Big Data at Riot Games“. as a fan of both data warehousing and league of legends, it’s a pretty neat read as to how they solved a lot of their problems handling the massively large amounts of information they handle on a daily basis. warning: contains a lot of technical language regarding database management, mysql, etc. if you have no idea what i just said then just skip to the shen use case portion for some cool graphs and shit.

anyway, it gave me a chance to brush up on some more advanced database stuff that i didn’t really know. like, what’s a dimension table.

i spent a large portion of yesterday fooling around with a text editor called Sublime Text. it is really pretty amazing, and i haven’t even installed any kind of plugins or packages yet. the multiple text selection is so cool to mess around with. there are tons of neat commands geared towards coding, too. just don’t expect it to do a find+replace on a file with two million lines, as the “find” portion will first try to select every single instance, and… yeah. but anyway, if you haven’t ever heard of it, do yourself a favor and go check it out. its registration is $60, which i find a bit steep for a text editor, but its trial version has no time limit attached and just gives you a popup asking if you want to register every now and then.

since i spend most of my time coding in c#, it’s good to know that you can actually create custom “build systems” from the text editor itself. while some of what i do is creating interfaces(for which visual studio is a practical necessity), this article provides a few good tips and resources for c# programmers looking to use this text editor, including a way to compile your stuff.

i’ve been drawing a little bit lately, but i barely know how to use paint tool sai. the extent of my knowledge is how to sketch something, how to basically vector-ify it, and how to put in basic colors using layers. the tool has so much more to it though, and i wish i knew what everything did and how to use it effectively.

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mahjong update

Posted by Darkslime Z on 2012/06/26

okay, so i created pages for the rinshan kaihou and the nagashi mangan “hands”. there’s some cool info on wikipedia i didn’t know before, so go check them out!

this theme doesn’t have drop-down menus, unfortunately, so i’m looking to rearrange the top-level info pages somehow. still thinking about how to do that, so stay tuned.

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dota 2 and other stuff

Posted by Darkslime Z on 2012/06/26

even though i don’t actually play dota 2, i do like to keep tabs on its development blog as it progresses through its beta phase. as a long-time league of legends player, the kind of things valve is doing for this game are pretty darn cool. their client, while it still needs some work, impressed me tons more than lol’s old adobe air-based client. needless to say, replays, match history, and even neat statistics such as a rating for certain characters all place it above riot’s clunky mess of programming code. they recently opened up a steam workshop for hero accessories and whatnot, which is a pretty interesting move. some people are actually using the opportunity to update re-skin heroes entirely, too. setting aside the coolness factor of the community-created content that they’re accepting into the game, which is an amazing cash + community combination attack, their new update introduces the equivalent of lol’s ranked teams, as well as a new and rather thought-provoking system where you pay to watch official tournament games inside the client. the price would approximately reflect the popularity and “big-ness” of the tournament.

they say they’re going to give it a trial run to see how it does, which seems like the smart move to make, but we have to remember that this game isn’t even out of beta stages yet. valve is really going balls-out on this game. it’s a shame i personally think lol is just plain more fun, and don’t want to take the time to learn yet another hundred characters, or else i’d probably be playing it.

in other news, bandai is releasing a ballute pack that can be equipped on any master grade model from zeta gundam(that used the system). essentially what this means is that i can drop my gunpla into earth from my personally geosynchronous satellite now. man, i’ve been waiting to be able to do that for ages.

in other other news, jesus christ it’s a gyan on a horse get in the car kids

oh… you can probably expect a mahjong update incoming. i’ll be translating a few more wikipedia articles on specific hands, so please wait warmly!

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i was only dead temporarily

Posted by Darkslime Z on 2012/06/25

and you thought i wasn’t being creative when i picked the name for this blog. it is eternal, but only temporarily.

i changed the theme again since i didn’t my sweet-ass custom theme. the “koi” look just wasn’t doing it for me. i think this theme is suitably clutter-free, meaning i can clutter it up easily(sidebar banners are still around). i may end up changing the color of the header, though.

anyway i was just thinking that from now on, if i want to write something, i’ll just write it here, whatever the topic may be. i’m still studying japanese and have loads of crazy knowledge and random trivia under my belt at the moment, so don’t lose hope, o studious scholars!

now that that’s out of the way, let’s talk about something awesome. and by awesome, i’m referring to the newly-announced sd gundam g generation overworld. as a raging, die-hard gundam fan, there is really no need to point out the fact that i am totally hyped for this game. for one thing, i only own three games for my psp(in fact, it hasn’t even been a year since i bought the thing). but it’s more because it’s promising the most stuff ever packed into a g generation game. ever. and they proved it already, too! we haven’t seen the g-unit story from the gundam w world since way back when g generation f was the the thing to play. the gundam gp00 is returning from the great abyss. even gundam pixie is making an appearance – that’s right, that silly lightweight gundam from an old snes game called cross dimension 0079 that no one remembers.

that said, it is a bit disappointing that it’s psp-only. i would have loved a version on ps2/ps3, or even for the wii again, with wii emulation being what it is in this day and age. i have a psp, of course, but there’s something about the big screen granted to console games that really makes me get into the game and invest significant amounts of time in it. i’m feeling the same way with super robot wars z2 right now; z seemed a lot “bigger”, and that’s probably because all the maps were 3D and there were full-on portraits for all the characters during dialogue. the character portrait thing really does bug me, because the entire portrait of a character being shown makes it feel like it’s an actual character being shown rather than a little panel with a face in it. i love z2 to death – no contest there – but overall, i’m still a bit disappointed at banpresto’s choice to make the z2 games psp-only. but it’s okay, since nothing will take from me the enjoyment of watching code geass characters next to macross frontier characters next to gurren lagann characters, all fighting for a common justice.

in any case, the series list really is the biggest we’ve ever had in a g generation game. the famitsu article detailing the game’s announcement makes a point of including two as-of-yet unannounced series in it. the note next to them says “planned to be announced soon”, but it’s been a few days already, and there hasn’t been any word(to my knowledge). i’ve already been speculating on what they could be. most notably, bonds of the battlefield is strangely absent from the series list. while the zaku i sniper was featured in unicorn, other suits such as the gm striker and gp-02 mlrs type might be missing from this game should bonds not make it in. though i have a hard time believing much would be taken out of this game compared to world, since it seems like basically the same game with a seishin system and an additional storyline. if game companies thought the way i did, then they would have added levels and units as dlc for world. (not at the expense of anything actually in world, of course. it’s just that gundam unicorn was only up to episode 3 and gundam age wasn’t even a thing at the time) i don’t know how effective the wii is at dlc distribution, though. :)

my other guesses as to these “mystery series” include gundam evolve, gundam katana, and even gather beat(hey, it’s possible – and who doesn’t want to see the two customizations of the ez-8 back in g generation?). a more likely option than a one-off series of cg mobile suits, a clusterfuck of whatever the hell the author wants to put in, or a couple of old wonderswan games no one remembers, however, is extreme vs., for that extreeeemeeeeeee gundam, bro – especially given the way bandai seems to love that thing.

i am a little worried about the game feeling stale after having played so much of world. on the other hand, my playthrough of world consisted of me solely using generic pilots named after my friends and me, so i’ll probably be concentrating on the g generation original characters while i build up teams of characters and suits from the various series included. the generic pilot playthrough shtick was interesting at first, but it got a little boring after a while, especially when i went to dark world and realized i had no suits above level 6 because i’d been using the same five pilots the entire game, basically as test pilots for new units. derp. my experience with world over the past week or so has just been grinding dark world stage a-2(and occasionally a-3) to try and get that 100% completion on my unit collection. and let me tell you, once you get to around 95% is when the real tough part starts.

whatever happens, you better believe i’m excited for this. i’ll need to finish world and saisei-hen before it comes out this september. which reminds me, original generations 2 is also set for a release this winter… it’s shaping up to be a great season for video games, it seems.

though i’ll probably just succumb to the irresistible allure of phantasy star online 2. oh well whatever

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